📚 Mission Reader 🤓
Fall Semester 2024 | Academic Year 2024-2025
Computer Kids Art World

💻📚We are your Computer Club Enrichment Solution⭐

Our curriculum is K-8 and designed to be highly accessible for all students.

New digital tools have the power to transform the impact of contemporary American Education

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Access & Knowledge📰✅

We provide students a broad view of the ideas and practices that define the field of multimedia art and computer proficiency.

⚙️We are a MakerSpace!🎨

Our program provides access to cutting-edge tools designed to foster creativity and hands-on learning. Students will be engaging with tech such as :

  • Digital Drawing Tablets
  • 3D Printers
  • High-Quality Print Media Printers
  • Handheld Scanners
  • Sticker-Making Machines
  • Laser Cutters
  • Robotics Kits
  • Augmented Reality Devices
  • High-Performance Computers

New tools, frameworks, and scenarios for the expression of new ideas and new designs are now available


The rapid development of technology in American Society has been evident and obvious, Education and our Student Community must adapt!

An Information Society📡🏗️

Extracting meaning and knowledge from very large sets of information is a significant challenge often requiring multidisciplinary expertise from a range of discipline backgrounds.

we use new media art technologies for educational opportunities Our New Media Curriculum incorporates processes and techniques used in virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and the construction and planning of immersive installation
  • 3D modelling
  • Rapid prototyping
  • Digital drawing
  • Graphics editing
  • Architectural Model Construction
  • Particle simulation
  • Animation
  • Motion graphics
  • Video editing
  • Web Developing

21st Century Visualization🛰️


"After a certain high level of technical skill is achieved, science and art tend to coalesce in aesthetics, plasticity, and form. The greatest scientists are always artists as well [13]." - Albert Einstein

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The Roots of Knowledge🌐


It is clear that scientific and artistic views of the world have been intertwined throughout history, and perhaps more so than is generally accepted today.

Computer Kids Art World🌎 is the most comprehensive STEAM curriculum available!💻📚⭐

Students learn how to sort through new emerging technological platforms and place them in a larger context of digital communication production

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It is clear that scientific and artistic views of the world have been intertwined throughout history, and perhaps more so than is generally accepted today.

Art as a System🎨📐

our curriculum is always expanding! we offer our students the following activities

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"After a certain high level of technical skill is achieved, science and art tend to coalesce in aesthetics, plasticity, and form. The greatest scientists are always artists as well [13]." - Albert Einstein

    Digital Drawing and Graphic Design

    • Students utilize digital drawing tools and techniques to create digital art using fine-art skills.
    • Students learn graphic design principles such as typography, color theory, and layout design for creating posters and digital media.
    • students design creative and interactive digital projects focusing on artistic expression and usability.

    Computer-assisted manufacturing tools

    • students use computer-assisted manufacturing tools to learn the fundamentals of enghineering design and the workflows required for moving from a digital model to a physical process
    • students are incentivized to engage in rapid prototyping! our material and resource abundant environment allows students to continuosly iterate designs and ideas.

    Web Development with UI/UX Focus

    • Encourage students to design web pages or app interfaces that focus on aesthetics, user engagement, and clarity. This project can incorporate lessons on composition, visual hierarchy, and the use of artistic elements to create visually appealing and functional designs
    • students engage in designing and customizing user interfaces and digital experiences for web projects.
    • students learn effective coding basics with interactive projects that merge artistic elements and web functionality.
    • students will learn about web-interactivity and will incorporate animations and visual transitions to enhance the visual appeal of their digital projects.

    Engineering Projects

    • Construct architectural models with physical or digital tools to teach structural engineering concepts.
    • Simulate robotics projects that mimic manufacturing processes, such as assembly line automation.
    • students will engage in activities that involve designing simple machines or mechanisms using CAD or physical prototyping.

    Game Design and Digital Narrative Development

    • students will learn about the storyboarding process in game development and movie production.

    Robotics and Coding Projects

    • Incorporate activities that involve coding robots to perform artistic tasks, such as drawing or painting.

    Augmented Reality Art

    • Incorporate coding to create AR projects where students develop art that interacts with the viewer.
    • Have students experiment with creating AR filters or experiences that blend physical art with digital elements.

    Collaborative Design-Build Projects

    • Assign group projects where students design and construct structures, incorporating both artistic and engineering skills.
    • Focus on projects that require planning, teamwork, and iterative building processes.

Art and Engineering 🎨⚙️


U.S. test scores for elementary and high school students in key STEM skills, such as science and math, have lagged behind those of many other countries for years.
Year after year, the results reveal a stark truth: The U.S. is falling behind, leaving the door open for other nations to take the reins in global competitiveness.
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In 2020, world averages in computer literacy, as determined by the World Economic Forum, revealed that the OECD countries were not as computer literate as one would expect. About a quarter of individuals did not know how to use a computer. At least 45% were rated poorly, and only 30% were rated as moderately to strongly computer literate.[37]"

The need for community technology centers 💻📚


Year after year, the results reveal a stark truth: The U.S. is falling behind, leaving the door open for other nations to take the reins in global competitiveness.

Class Schedule🍎📅

  • We host all classes on-site for maximum convenience.
  • Our pricing is $60 per student per month, and we are always open to working with schools to find a solution that works for everyone.
  • Students receive custom t-shirts as part of their enrollment.
  • Classes are held weekly, each lasting 45-50 minutes.
  • Every class ensures students create and take home a unique art project.
  • Online payment system for easy and secure transactions.
  • Resources and information provided for schools, students, and parents on the latest tech developments.

We are a Resource🌳📚📐

We are utterly committed to the mission of higher education

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MultiMedia Blog📹🖨️

our curriculum is always expanding! we offer our students the following activities

Computer Proficiency and National Prosperity⭐


This course also puts emphasis on learning how to use the tools as well as understand how they work

This course provides a hands-on introduction to the resources for designing and fabricating with smart computer systems and smart computer tools


the Most Comprehensive STEAM Curriculum Available⭐


The educational system requires innovation, creativity, and bravery. Our curriculum is inspired my the MIT Media Lab class: How to Make (Almost) Anything.
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🤓💻 Theory Reader
Fall Semester 2024 | Academic Year 2024-2025
Computer Kids Art World

Computational Thinking and National Prosperity⭐

In Singapore they call the Computational Thinking "The National Capability".

This framing is very powerful, as it properly emphasizes the role and place of the Computer in 21st century society.

Education & Technology📚

The education system and our methods of teaching must adapt and respond.

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changes in technology and software directly affect what is possible

In education, the computer plays a critical and multifaceted role that touches all the disciplines. In regards to a STEAM education, the computer can serve the role of unifying nexus. The computer offers the ability to coherently unite all disciplines in a manner that is decipherable and fun for students

  • Science: Computers are essential for scientific research and analysis. They help with data collection, simulations, modeling, and analysis of complex data sets. Scientists use computers to conduct experiments virtually, visualize data, and apply algorithms to understand natural phenomena better.
  • Technology: The computer itself is a prime example of technology and serves as a tool that extends human capabilities. It acts as a platform for programming, coding, and software development, allowing students to create digital solutions and interact with various applications. Computers facilitate the exploration of hardware and software operations, which are integral to understanding and innovating within the technological realm of STEAM.
  • Engineering: Computers assist in engineering by providing tools for Computer-Aided Design (CAD), simulations, and prototype testing. They allow engineers to model structures, analyze stress tests, and iterate designs with precision. The computer supports problem-solving by enabling engineers to develop and refine complex systems efficiently.
  • Arts: In the arts, computers enable the creation and manipulation of digital media. They support graphic design, animation, video production, and digital drawing. Media arts, which involve moving images, audio, and interactive installations, often rely on computers for development and presentation. This integration enhances creativity and allows for the production of multimedia projects.
  • Mathematics: Computers simplify complex mathematical computations and provide visual representations of mathematical concepts. They allow for simulations, statistical analysis, and algorithmic calculations that are key to problem-solving. Programming languages and software tools help students learn and apply mathematical theories through coding and interactive learning.

The benevolent promise of technology☀️💻

Despite differing viewpoints on digital technology's impact on the arts, a consensus exists within the digital art community about its significant contribution to expanding the creative domain.technology has greatly broadened the creative opportunities available to professional and non-professional artists alike

Early experiments in computer art involved computer scientists and mathematicians.

In the 1960s it was only research laboratories and large corporations that could afford computers

new tools, frameworks, and scenarios for the expression of new ideas and new designs are now available

Blender is a free and open-source 3D computer graphics software tool set. Blender has been categorized as a complete industry disruptor. Blender is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality

  • 3D modelling
  • UV mapping
  • Digital drawing
  • Graphics editing
  • Particle simulation
  • Animation
  • Motion graphics
  • Video editing
  • Python Computer Code scripting
  • Compositing

The Blender Software program is a true testament to the massive advances in both computer hardware and software. Providing a free program with so many use-cases was previously impossible

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Artifical Intelligence tools like ChatGPT have destroyed barriers-to-entry for novice and student coding. The magic of ChatGpt is that it speaks all coding languages! Students can now particpate in computer coding activites that were very recently impossible to conduct in a classroom environment.

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Nvidia passed Apple in market cap on Tuesday to become the most valuable publicly traded company in the world. Nvidia's rise signals a fast-changing digital landscape and ultimately a fast-changing world


Nvidia is the dominant supplier of GPUs, which are used to develop and deploy advanced AI software such as OpenAI’s ChatGPT

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Nvidia shares have almost tripled in 2024, as investors show continued confidence in the company’s ability to maintain a rapid growth rate from its graphics processing units, or GPUs, and a leadership position in the artificial intelligence market.

  1. Nvidia's professional line of GPUs are used for edge-to-cloud computing and in supercomputers and workstations for applications in fields such as architecture, engineering and construction, media and entertainment, automotive, scientific research, and manufacturing design.[9]
  2. Its GeForce line of Graphic Processing Units (GPUs) are aimed at the consumer market and are used in applications such as video editing, 3D rendering, and PC gaming.

The democratization of knowledge🌱🎓

.technology has greatly broadened the creative opportunities available to professional and non-professional artists alike

"The reason why art is necessary to science because creativity involves imagination, and imagination is visualization.

Things we are able to conceptualize, visualize or imagine in our mind are the things we can also create, if we have the tools to do so.

Oftentimes, some of the greatest discoveries in science involved using some form of art [14]."

- Albert Einstein
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National Prosperity⭐


““The success of [U.S. innovation] relies on the U.S. having the best talent in the world focused on STEM”

- the National Science Board in a recent memo

Governments rely on STEM Education⚙️📚

Governments around the world are encouraging youth to opt in for a STEM education as a vehicle to “grow a dynamic, innovative economy” (Government of Canada, 2018; Government of the United Kingdom, 2018).

the number of students in most of the STEM disciplines is DECREASING🏫📙

Researchers and policy analysts are trying to identify reasons for such counterintuitive trends, given that significant resources have been invested into developing and promoting STEM programmes.

in recent decades, the most significant change affecting Students is the rise of the Computer, the Internet, and the Smartphone💻📚⭐

the digital divide persists


In 2020, world averages in computer literacy, as determined by the World Economic Forum, revealed that the OECD countries were not as computer literate as one would expect. About a quarter of individuals did not know how to use a computer. At least 45% were rated poorly, and only 30% were rated as moderately to strongly computer literate.[37]"



“A New Vision for Education 📚”

The Science & Technology Action Committee’s (STAC) State of Science in America report found that workers in five key sectors — including K-12 educators — agree that the top obstacle to advancing science and technology in the U.S. is the quality of K-12 STEM education.


“A New Vision for Education 📚

“A robust and concerted effort to address our nation’s STEM talent crisis is critical for the United States to lean fully into its longstanding strategic approaches, thus ensuring it remains a global S&E discovery powerhouse,” the National Science Board wrote in a recent policy brief. “Dramatically and quickly improving the STEM education trajectories for over 54 million primary and secondary school students is essential.”

“The issue of talent is alarming”:


    - senior vice president and director of research at IBM

“37 out of 44 ”📚

“China’s global lead extends to 37 out of 44 technologies”


Our research reveals that China has built the foundations to position itself as the world’s leading science and technology superpower, by establishing a sometimes stunning lead in high-impact research across the majority of critical and emerging technology domains. China’s global lead extends to 37 out of 44 technologies that ASPI is now tracking, covering a range of crucial technology fields spanning defence, space, robotics, energy, the environment, biotechnology, artificial intelligence (AI), advanced materials and key quantum technology areas

"China's lead is the product of deliberate design and long-term policy planning”📚⭐

“We’ve done it before, and we can do it again. We have brilliant minds, and we can think through these policy issues, but we need to do it with renewed vigor and operate from strength, not fear.”

- Robert W. Conn, PH.D.
School of Public Policy and Strategy, University of California, SD

Policies Likely to Strengthen U.S. Ability to Lead World in Science & Technology:


  • Increase federal government funding to improve K-12 STEM education

  • Make technical/vocational education programs tuition-free

  • Create science and technology centers in more communities across the country

🖥️📈 Tech Reader
Fall Semester 2024 | Academic Year 2024-2025
Computer Kids Art World

Advanced Technology Integration 💾


we create immersive learning environments that enhance comprehension and retention.

In class, we explore and demonstrate the role of computer software and visualization technologies within educational frameworks by leveraging opportunities to use tools like Virtual Reality (VR), Augmented Reality (AR), and multimedia visualization software.

🌐 Virtual Digital Reality in Education

Virtual Reality (VR) offers students an unparalleled opportunity to explore complex subjects through immersive simulations. Whether it's walking through a 3d simulation of the Earth and it's varying geographical features or exploring useful mathematical geometries, VR makes abstract concepts tangible and engaging.

📊 Data Visualization Tools

Contemporary data visualization software transforms raw data into interactive and comprehensible visual formats. Tools like Tableau and Power BI empower students to analyze trends, patterns, and correlations, fostering critical thinking and data literacy skills essential in today’s information-driven world.

🖌️ Digital Art and Design Software

Advanced digital art and design software like Adobe Creative Suite and Blender enable students to create professional-grade multimedia projects. These tools not only enhance artistic skills but also teach technical proficiency, preparing students for future careers in digital media and design.

By integrating these advanced software and visualization tools into our curriculum, we ensure that students are not only consumers of technology but also creators and innovators, equipped with the skills to thrive in a rapidly evolving digital landscape.

📈 AI and the Future of Education

Artificial Intelligence is redefining the landscape of modern education by enabling personalized learning and adaptive pathways for students. By analyzing large datasets, AI provides actionable insights that allow educators to tailor instruction to individual needs, fostering a more inclusive and effective learning environment. This technological revolution is critical in preparing students for an increasingly interconnected and complex world.

📊 The Power of a Multifaceted Skillset

In today’s world, education must go beyond mastering a single discipline. A multifaceted skillset enables students to adapt to diverse challenges and opportunities. Our program integrates technical, creative, and analytical skills, fostering a well-rounded approach to learning. By combining knowledge from fields such as art, engineering, and computer science, students are equipped to innovate and thrive in a rapidly evolving global landscape.

🛠️ Building with Computers

We emphasize the concept of crafting and knowledge creation through computer-assisted projects. By utilizing tools like CAD software and 3D printing, students can bring their ideas to life, fostering a hands-on understanding of engineering principles and design thinking. These activities help students build a bridge between abstract concepts and tangible outcomes, enhancing creativity and innovation.

💻 Coding and Engineering

Programming is the language of the future, and our curriculum integrates it seamlessly with engineering projects to demonstrate its practical applications. From basic coding to advanced algorithms, students learn to create, innovate, and solve problems through projects that combine computational thinking and creativity.

Technological advancement in the near future will enable students to simulate real-world scenarios, optimize designs, and explore the intersection of human creativity and machine intelligence. This synergy fosters a holistic understanding of technology's role in shaping the future.

🧐📐 Club Coders
Fall Semester 2024 | Academic Year 2024-2025
Computer Kids Art World

🛠️ Foundations of Programming

Welcome to NerdCoder! Dive into the essential principles of programming and discover how coding integrates seamlessly with mathematics to tackle complex challenges. Our curriculum is designed to build a strong foundation in various programming languages and logical problem-solving techniques.

Coding and Robotics

📚 Programming Essentials

Explore the core elements of programming, understanding how logic and structure in code work hand-in-hand with mathematical concepts to create efficient solutions. Topics include variables, data types, control structures, and functions, all taught using interactive and engaging methodologies.

User Interface Design

🔗 Integrating Coding with Mathematics

Learn how programming and mathematics complement each other, enabling the development of algorithms and solving intricate problems with precision. This integration fosters a deeper understanding of both disciplines, preparing students for advanced studies and real-world applications.

"Coding is the language of the future. Embrace it to unlock endless possibilities." 🌟

🚀 Empowering Students Through Coding

Equip students with the skills to create sophisticated projects. These intuitive interfaces are designed with the end-user in mind, ensuring that anyone can learn to harness these powerful tools. Our approach demystifies coding, making it accessible and enjoyable for all learners.

📋 Key Topics

Technology now can democratize and simplify topics that were once very dense and hard for young students to interact with.

  • Variables and Data Types
  • Control Structures (if-else, loops)
  • Functions and Modules
  • Basic Algorithms

🔢 Advanced Mathematics for Coders

Mathematics is integral to programming. This section delves into mathematical concepts that enhance coding skills, providing the analytical tools necessary for developing complex algorithms and solving sophisticated problems.

Advanced Mathematics

Topics include discrete mathematics, linear algebra, and calculus, all tailored to support your coding journey. Understanding these areas not only improves logical thinking but also enables the creation of more efficient and effective code.

Mathematical Concepts

Deepen your understanding of discrete mathematics, explore the intricacies of linear algebra, and master calculus to solve complex programming challenges. These mathematical foundations are essential for fields such as machine learning, data science, and software engineering.

Mathematical Integration

Integrate mathematical theories with coding practices to develop robust algorithms and efficient problem-solving techniques. This synergy between math and programming fosters a comprehensive skill set that is highly valued in the tech industry.

🔧 Hands-On Projects

Apply what you've learned through real-world projects that combine coding and mathematics. These projects are designed to challenge your skills and encourage innovative thinking.

Build applications, solve mathematical problems programmatically, and create innovative solutions that demonstrate your coding and analytical skills. Projects range from developing simple games to designing complex simulations and data analysis tools.

Engage in projects that challenge you to integrate complex algorithms with mathematical models, fostering a deeper understanding of both disciplines. These hands-on experiences prepare you for real-world applications and advanced studies in technology and engineering.

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"Education is not preparation for life; education is life itself." - John Dewey
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